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BREACHER BOXFIGHTS

BREACHERBOXFIGHTNEWTHUMBNAIL (1).png

Metrics: 5K+ unique plays | 100K+ minutes played.

A 185 damage headshot-only FFA boxfight map built in UEFN. Designed to emphasize fast, repeatable spawns and combat loops, while using audio cues as response to in-game actions.

Island Code: 3959-4036-0939

GAME MECHANICS

BUILDS ARE RESET EVERY 90 SECONDS

The goal with this mechanic is to manage space within the map for players to move and build. If the map becomes too cluttered with builds, it can also negatively affect performance. 

This mechanism was built by subscribing the success event of a timer_device to trigger an array of explosive devices to detonate.

Anti-Camping / Building Zone

The goal with this zone is to prevent players from being able to build to block the spawn room or be able to walk close enough to eliminate a player.

This was built by using a mutator_zone_device that covers the designated area with settings to disallow players from building. In addition, there are invisible launcher devices that will launch a player backwards if they try to walk into the area. These launchers also play a nice touch in propelling players out of the spawn room quickly. 

185 Headshot Only

The goal with this mechanic is to create a game environment that rewards aiming ability or promotes a desire to improve one's own. 

This mechanic was built through altering the Health and Shield attributes in the Island Settings. Default Player Health is set at 100 and Shields 85. Health regeneration is set to instantly regenerate a player to full health and shields when they take damage unless a maximum damage pump shot is dealt.

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