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SEASON BOXFIGHTS

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A 16 Player FFA Boxfight map built in UEFN supported with Verse. This map is designed to emphasize fast paced combat gameplay with randomized loot based on the main weapons from Fortnite's first to most recent season. 

Island Code: 3259-2036-1252

GAME MECHANICS

RANDOM LOOT SELECTION

The objective with this mechanic is to provide a random loadout each round from Season 1 of Fortnite to the current season: Chapter 6 Season 4. This is to increase player retention and overall enjoyment since players may want to stay within the game to play with nostalgic loadouts.

This was built by using a timer_device that autostarts at the beginning of the round. Once the timer reaches zero, using verse, I start() a random number generator sequence from the timer's success event. The RNG device contains a trigger_device for each respective Fortnite season. When a number is chosen, the RNG device activates the trigger_device on said number. This trigger device, using event scripting, activates the Show() function on the hud_message_device to show which season was chosen, and activates the Grant() function in the item_granter_device to give all 16 players the same loadout from the season.

KILL LEADER MECHANIC

The goal with this mechanic is to provide player's a sense of reward for performing well. If a player earns an elimination which makes them the kill leader for the current round, a sound indication is played for all players in the game and also, the name of the leader is displayed on the bottom center of the screen for all players as well. 

This was built by using a player_reference_device and setting it to track player score. Since each elimination is worth +1 score, the reference device just has to check which player currently has the most score in the round.  When a new player overtakes the person with the most score, the reference device sends an event with the {InstigatorName} to the hud_message_device and triggers the audio cue.

Fortnite Screenshot 2025.10.22 - 17.35.4
Fortnite Screenshot 2025.10.22 - 17.33.3
Fortnite Screenshot 2025.10.22 - 17.34.3

GAME PACE WITH STORM

By utilizing storms, the game can keep rounds to within 1-2 minutes in length which promotes fast paced gameplay and less time spectating between rounds after being eliminated.

This was achieved through using advanced_storm_controllers and an advanced_storm_controller_beacon to create a 3 phase storm sequence. The 1st storm starts closing 30 seconds after the start of the round and takes 1 minute to reach to the size shown in StormPhase2. Once closed, there is a 10 second delay before Phase 3 begins. In this phase, the storm closely completely which engulfs the entire play area. The time for the storm to completely close on Phase 3 is roughly 15 seconds. This provides roughly around 2 minutes of gameplay before players will be forced into storm to be eliminated, so the length of rounds are not too long.

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